

If you're fairly accomplished with the controller, don't necessarily expect to match lap times on the wheel straight away. These control changing the view, and it took me longer than I'd have liked to work out that their function had been mapped to the red and blue buttons on the face. The shoulder buttons (the ones above the trigger) aren't present. One criticism I have is that not all of the buttons made the jump from the controller to the wheel. I've tested the wheel with both Project Gotham Racing 3 and the Forza II demo, and it adds a lot of fun to the games, especially with Forza you can tell that integration with the wheel was an integral part of creating the game. The Wireless Racing Wheel does, and along with the 270? range, the feedback motor is fast enough that quick corrections can be made without much fishtailing or car damage ensuing. I've not used the G25, which I am led to believe is better in this regard, but as mentioned above, it won't work with the 360, so I'm not going to dwell on it. The motor that drives the force feedback slows down the wheel to the point where countersteering to cope with oversteer (that's when the car is loose, for you NASCAR fans) takes too long, and I end up in the barriers. I've found that 900? on the DFP can be more of a hindrance than a help. Logitech's wheels offer 900?, which is two and half turns lock-to-lock. Fans of both those wheels will also lament the 270? range of motion. It lacks the DFP's gear stick though, and fans of the Logitech G25, with its H-pattern shift, might also be disappointed. Their action is good, and it's a better solution than the buttons behind the wheel spokes on the DFP. Gear changes are handled by a pair of flappy paddles that are set back from the wheel but rotate with it. The color scheme matches other Xbox 360 peripherals (unless you have an Elite), and the flat bottom is reminiscent of recent Audi steering wheels. The Wireless Racing Wheel's appearance isn't too bad. There's nothing like going for the brake pedal and finding it has moved out of the way.

The DFP does have one major advantage when it comes to setup, though the pedals have the ability to grip to the carpet, keeping them in place. Although the lap mount isn't the perfect solution, the fact that I can stash it under the sofa and be up and racing in a few seconds, along with not having to have a special setup, means it's already getting a lot more use. If I wanted to play Gran Turismo 4 with the wheel, not only would I have to actually plug it into the front of the console, I also needed to find something to mount it to significantly lowering the "wife acceptance factor." It ended up being such a rigmarole that I rarely bothered, and the wheel spent quite a long time gathering dust. Yes, I know the DFP can be had with a lap adapter, but it costs extra, and I don't remember ever seeing one in a store. Another boon is the integrated lap mount.
Xbox 360 wireless speed wheel with pc plus#
That right there is a significant plus over the DFP when used in conjunction with a PlayStation. And right off the bat, we fall in love with something cool about this peripheral: it's wireless, just like the traditional controllers.

So I headed off to my local trusty games and electronics emporium, and I returned home a few dollars poorer but armed with the Microsoft Xbox 360 Wireless Racing Wheel.
Xbox 360 wireless speed wheel with pc pro#
Although I've gotten my Logitech Driving Force Pro (DFP) to work on a PC running GTR2, with Project Gotham Racing 3 or Forza II I had two hopes of getting it to work: Bob and No, and Bob was playing golf. It became obvious I was going to need the wheel, and that's what I'm here to talk to you about today.Īlthough the Xbox 360 has USB ports, and Logitech makes some fine USB wheels, such as the highly touted G25, most don't work with the Xbox 360 thanks to different frameworks. Half the discussion would be people asking why I hadn't used a wheel or people posting to say how much better the game is with the wheel. In anticipation of the forthcoming Forza Motorsport II review, I realized that I wouldn't be able to offer a complete assessment of the game if I only played it with the traditional Xbox 360 controller.

That must mean another driving game-related post. Oh no! He's writing in Opposable Thumbs again.
